Finally. After more than a year and a half after the PC release, Pixologic finally announced the September 29th availability of ZBrush 3.1.2 for Mac OS X. I would find it very interesting to read a case study of the goings-on at Pixologic regarding the development.
It’s Mac Intel only which is inconsequential to me, but my condolences to the Power PC crowd out there who were hanging on.
I bought my ‘Upgrade’ in April (they’ve been taking pre-orders since the PC version was announced way back when) and have been anxiously awaiting it’s arrival. In the meantime, there have been a few very notable and somewhat entertaining threads over at the ZBrush Central forums regarding this debacle. As mentioned before – I would be really curious as to what the whole story is. Amongst the Mac ZBrush hold-outs it seems to be widely regarded as a PR train wreck. You can enjoy the more than 2300 posts (as of this writing) here.

Here’s my first zBrush thing. I did this in Boot Camp just after having bought the Mac version which came with a complimentary PC license because the Mac version didn’t work on the Mac naturally. Since a lot of the sculpting features depend on texture maps and all my software is Mac licensed (i.e. Photoshop), switching back and forth between PC and Mac OS X was too cumbersome to be practical – hence my excitement for the native Mac version to come out. Cheers and happy ZBrushing!