Archive for September, 2008

Natural Surfacing Part I

Wednesday, September 17th, 2008

Hey all. My latest demo has been posted on the Alias Design website. This will be a three part series where I walkthrough a variety of surfacing techniques mainly focused on sculpting product surfaces with as few patches as necessary. Check see the demonstration here.

 

 

By the end of the series, most of the detail of the watch above will have been put into the model – so stay tuned! And please, if you have any questions, don’t forget to leave a comment

 

Cheers,

J.

ZBrush 3 for Mac OS X

Monday, September 1st, 2008

Finally. After more than a year and a half after the PC release, Pixologic finally announced the September 29th availability of ZBrush 3.1.2 for Mac OS X. I would find it very interesting to read a case study of the goings-on at Pixologic regarding the development.

It’s Mac Intel only which is inconsequential to me, but my condolences to the Power PC crowd out there who were hanging on.

I bought my ‘Upgrade’ in April (they’ve been taking pre-orders since the PC version was announced way back when) and have been anxiously awaiting it’s arrival. In the meantime, there have been a few very notable and somewhat entertaining threads over at the ZBrush Central forums regarding this debacle. As mentioned before – I would be really curious as to what the whole story is. Amongst the Mac ZBrush hold-outs it seems to be widely regarded as a PR train wreck. You can enjoy the more than 2300 posts (as of this writing) here.

Here’s my first zBrush thing. I did this in Boot Camp just after having bought the Mac version which came with a complimentary PC license because the Mac version didn’t work on the Mac naturally. Since a lot of the sculpting features depend on texture maps and all my software is Mac licensed (i.e. Photoshop), switching back and forth between PC and Mac OS X was too cumbersome to be practical – hence my excitement for the native Mac version to come out. Cheers and happy ZBrushing!